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When games are ported to home consoles, however, the netcode is what holds the game up, especially when you want to play with friends or challenge people that are across the country from you. ![]() In the arcades, game cabinets were always side by side and next to each other, with no absolute use for a good quality netcode that can span regions and countries. The game’s visual style closely resembles Japanese anime and Arc System Works have been specialising in anime fighting games for over the past two decades.įighting games have a long history of terrible online play, because most fighting games prior to Street Fighter V and the like were always made for the arcade first before being ported to consoles or PC. Other notable fighting games made by Arc System are Dragon Ball FighterZ and the Blazblue series. Now we just eagerly await to see the numbers for PS5 as well.Guilty Gear Strive (stylised as Guilty Gear -Strive-, GGST) is a newly-launched fighting game by Arc System Works, and is the latest instalment to the Guilty Gear fighting game series. #GUILTY GEAR STRIVE INPUT DELAY SERIES#Guilty Gear Strive ultimately appears to be providing a smooth and / or expected experience no matter where you choose to play, and if you've got an Nvidia 3000 series GPU in your PC, go nuts. 05 seconds, so while a few frames can impact certain reaction scenarios because of the nature of the game, you're not going to playing in molasses on PS4. It's worth remembering too that 3 frames is only around 50ms or. #GUILTY GEAR STRIVE INPUT DELAY PC#So what does this ultimately mean? Well, if you're playing on PS4, you may have up to like 3 frames of more delay than your PC brothers and sisters, but that's pretty much par for the course of what we've seen in recent years. Guilty Gear Strive did seemingly have the second-largest fighting game launch on PC ever, so there's definitely a bigger market potential now there than what we've seen before. PCs' latency outperforming its console brethren certainly isn't anything new, but it'll be interesting to see if the differences will have a notable influence on where the playerbase is playing the most, especially for the more pro-level and dedicated competitors. We currently don't have that answer, however, as Noodalls' input recording setup apparently isn't compatible with the PS5 at this time. The big question now is what that means for the PlayStation 5 version to see if the more powerful hardware can lower that number a bit more than its predecessor. #GUILTY GEAR STRIVE INPUT DELAY PS4#WydD's 2018 latency tests on PS4 (doesn't account for SF5 and SamSho's updates after this point) Strive's is also like half of a frame more than Guilty Gear Xrd REV 2 on PS4. ![]() That's why I say "dont ask about PC" because it's confusing and those settings change the numbers drastically.- Loïc *WydD* Petit June 25, 2021įor the PS4 version, a delay of around 4 frames is pretty much the standard / average of what we've seen fighting games run at on console that uses Unreal Engine 4, which is most big games this generation.įrom WydD's tests in 2018 (seen in the graphics below), that puts it on par with games like Dragon Ball FighterZ and Tekken 7 while Street Fighter 5 and Samurai Shodown reached that point after updates to bring their latency down further. (not shown) *Assuming High Refresh Rate (he's driving a 360Hz display) So pretty much these numbers are likely the best case scenario and won't directly apply to players on the more mid-range PCs most people will be playing on though that doesn't mean we should just discard the findings either. While less than a single frame of lag sounds phenomenal, which it is, there are some caveats to these results that make their applicability a good bit more muddy for general PC players.Īs fellow latency tester Loïc 'WydD" Petit points out, the rig Noodalls used here is among the best consumer PCs you can get right now with an Nvidia 3080 GPU with its Ultra Low Latency mode, an Intel Core i7-10700KF CPU, and potentially a 360Hz monitor, which high refresh-rate screens are shown to reduce lag as well. In comparison, Noodalls' Steam version runs had a minimum tested delay of only 10ms (.6 frames) and the highest at 30ms (1.8 frames) and final average of 11.93ms (.71 frames).Ĭomparison of PC vs PS4 Guilty Gear Strive using Nvidia Reflex Latency Analyser. The latest PS4 test showed Arc System Works' newest fighting game ranged between 52ms (3.1 frames) and 87ms (5.2 frames) with the final average being 65.65ms (3.9) frames of latency. ![]() ![]() Nigel 'Noodalls' Woodall recently revealed the results of his lag experiments for Strive, which revealed the PS4 version has an average of 4 frames of input lag while PC can have as low as 1 frame depending on the setup. ![]()
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